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Recent News:

  • The 5th annual Rutgers University–Camden eLearning conference was a success!

    The 5th annual Rutgers University–Camden Faculty eLearning conference took place on March 1, 2018. The conference featured presenters from Rutgers–Camden, Camden County College, Rowan College at Burlington County, Rowan College at Gloucester County, and Rowan University. Attendees joined from these institutions, as well as from Atlantic Cape Community College and Salem Community College. Each year, the ... Continue reading
  • Digital Teaching Fellows

    We are pleased to announce that we are accepting applications from all full-time Rutgers–Camden instructors for the 2018 Digital Teaching Fellowship, until April 16th. The program this year will focus on using digital tools to support best pedagogical practices in hybrid, online and traditional classroom-based teaching.  If you are interested in learning more or would ... Continue reading
  • Open educational resources (OER) and affordable textbooks

    On September 30, 2016, Rutgers University Libraries announced an initiative called the Open and Affordable Textbooks project (OAT). What does this mean for Rutgers? The article explains: As a member of the Open Textbook Network, Rutgers joins a select group of institutions across the country – including other members of the Big Ten Academic Alliance – that ... Continue reading
  • Sakai 11 now up!

    You’ll notice immediately that Sakai has changed… check out that modern look! For more information, see: Our own Rutgers-Camden IDT Sakai 11 page Office of Instructional & Research Technology’s Sakai 11 blog posts All Rutgers-Camden instructors are always welcome to contact IDT at 856 225 6090 or idt@camden.rutgers.edu. We can help with Sakai, eCollege, Canvas, or any other instructional ... Continue reading
  • Paying attention to detail in course design

      Last week, I attended the Northeast E-Learning Consortium’s annual conference. One of the sessions that stood out in particular discussed the use of game elements in course design to increase student engagement and motivation, also known as gamification. [Note that this session was not about game-based learning, which involves playing games in a course. Read about the differences between ... Continue reading

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